3 ways to simulate a Screw Lock in Fusion
- Brad Tallis
- Oct 10
- 4 min read
Ever wondered how to simulate the snap cap onto a pencil sharpener and wondered how software like Fusion can mimic that twist and lock? A viewer spotted this in my recent video on assembly basics and asked for details. Today, we'll explore three ways to simulate that real-world snap-fit in your models.
The pencil sharpener cap doesn't just sit on top. It needs a push down, a quick rotate, and then a spring pushes it back up against a ledge to hold tight. Standard tools in CAD often place parts without showing this motion. Our goal? Create dynamic setups that reveal how components interact during assembly, making your designs clearer for teams or clients.
Method 1: Leveraging Constrain Components for Initial Motion Definition
The Constrain Components tool lets you link parts based on their shapes. For the pencil sharpener, pick the big cylinders on the cap and the gray base first. This setup allows sliding and turning, just like the real twist-and-push.
Why begin with the largest features? They guide the overall fit. Once applied, grab the cap and test it. This creates a cylindrical joint effect. But it might clip through other edges. To fix that, we need to add more rules.
Establishing Cylindrical Joints for Rotational and Sliding Play
Open the Constrain Components command. Select the outer cylinder of the cap and match it to the inner one on the base. Hit OK, and the part now moves in ways that match the action.
You can drag it down and spin it. This joint type handles both directions well. It's a solid start for any snap-fit simulation.
Refining Constraints with Positional Limits (Revolute Behavior)
Now, build on that. Use click-and-hold to probe hidden faces on the cap's arm. Pick the top of that arm and pair it with the ledge's underside on the base.
Apply this as a secondary constraint. No more up-and-down slide; now it's constrained to just rotation. This shift to revolute behavior locks the vertical play. Still, the cap might pass through side walls. We need one more step to stop that.
Introducing Tangent Relationships to Prevent Penetration
Switch to the Tangent Relationship tool. Select the curved side of the cap's arm. Then, target the flat vertical face on the base's catch. The part snaps to touch that surface and now it's fully locked in place.
This method shines for curved contacts. It shows the final stop without gaps.
Method 2: Animating Assembly Steps for Clear Visual Documentation
Want to show the full story, not just the end? Head to the Animation workspace. It's perfect for step-by-step demos.
First, set your view. Click the stage icon and adjust the camera. Position the pencil sharpener the way you want, with the cap hovering above. Delete any extra camera moves to start clean.
Setting the Stage in the Animation Workspace
Drag the timeline to the stage icon. Rotate the view to highlight the cap and base.
Move the cap up 1.5 inches from its original location. Then, twist it 70 degrees off-center. Jot down the numbers: +1.5 translate, 70 rotate.
Sequencing Transformation Keyframes for Realistic Motion
Set the first key at 4 seconds. Then, select the cap and use Transform Components to move it back down by typing -1.5. Now, slide the timeline marker to 8 seconds. Add a rotation of -70 degrees.
Play it back. First, you'll see the downward push. Then, the twist locks it under the lip. Adjust timings if the rotate feels too slow—maybe shorten to 4 seconds total.
This sequence mimics the hand assembly of the cap.
Publishing the Animation for External Review
Once happy, hit Publish Video. Choose your length and quality. Export as MP4 to share.
Method 3: Utilizing Contact Sets for True Physical Collision Detection
For the most lifelike feel, try Contact Sets. This tool checks real bumps between parts as you move them.
Addressing Pre-Requisite Design Clearance Issues
Create a new Contact Set. Pick the cap body and the base body. Drag the cap down.
Notice that it stops early. That's because diameters touch exactly. In my model, the plastic and gray parts are the same diameter, which causes clashing. Without gaps, the Contact Set can fail. Real manufacturing always adds tiny clearances, like 0.5 mm.
Modifying Geometry to Allow for Kinematic Simulation
Activate the Cap component. Select the inside cylindrical face. Use Press Pull to change the diameter to 1.26 from 1.25.
The arms might split off of the part now. Offset their faces by 0.01 too. Then, Combine the pieces back together.
Do the same for the inside of the grooves: offset walls by -0.01 for fit. Now, clearance exists between the two parts.
This tweak takes minutes but unlocks true testing. Always check for these issues before sims.
Validating the Assembly with Live Contact Detection
Add the Contact Set again. Drag the cap down. It slides past the old snag point.
Now, it halts at the lower shelf. Lift and rotate—it stops at the L-shaped wall. Perfect match to reality.
The software calculates hits in real time. You see exact contact spots. Rotate more, and it locks under the lip.
This method feels most real, like testing a physical prototype.

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