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How to Emboss curved faces

21 hours ago
3 min read

Why emboss distorts on spheres and barrel shapes

Fusion’s Emboss command works well on planar and cylindrical surfaces. A cylinder curves in only one direction, so the text can wrap around it without changing shape.

A sphere or barrel shape curves in two directions. Imagine wrapping a flat sticker around an apple: it must bend around the surface and up or down to follow the shape. That extra bending distorts the text. The workaround below gives Fusion a cylindrical surface to emboss first, then uses the original model to shape the result.


Set the emboss depth with an offset face

Start by creating an offset face from the curved face you want to emboss. In the example, the part was made by revolving a basic profile around a center line.

Open the Surfacing tab and choose Offset Face. Select the curved face and enter a negative distance so the new surface sits inside the part. The first example uses -1.5 mm for the intended emboss depth. The offset face acts as a depth boundary for the final text.


Create a cylinder and emboss the text

Use the cylinder primitive to create a cylinder slightly larger than the original part. Set the operation to New Body so the cylinder stays separate, then rename so that helps keep the bodies clear.


Create an offset plane from the front plane and start a sketch for the text. Set the text to Align center and Align middle, then position it where you want the emboss to appear.


Finish the sketch and run Emboss. Select the text as the sketch profile and the cylinder as the face. Adjust the emboss depth until it reaches far enough to match the curved area. The text should appear straight on the cylinder.


Intersect the cylinder with the original body

Use Combine with the original body as the target and the cylinder as the tool. Set the operation to Intersect and turn off Keep Tool. This keeps the geometry shared by the two bodies, cutting the embossed shape into the curved form.


The result may look too deep. That is expected in this step. The offset face will define the final depth.


Patch, stitch, and join the surfaces

Turn off the original body, then use Patch on the top face and repeat the command on the bottom face of the offseted surface we created in the earlier step. Stitch the resulting surfaces together. When the edges can be stitched, Fusion turns the surfaces into a solid body.


Turn the original body back on and use Combine again. Set the original as the target, choose the new solid body as the tool, and select Join. Turn off Keep Tool. The original part now has embossed text at the depth set by the offset face.


Adjust the method for a multi-curve shape

The same process works on a more complex shape with curves in multiple directions. In this example, the offset face starts at -2 mm. The cylinder is made slightly larger than the overall shape, and the emboss depth is increased to reach through the curved area.

If the intersected result shows the offset surface floating inside the model, edit the Emboss feature and make it deeper. Once the intersection reaches the surface, patch the top and bottom faces, stitch them, and join the solid to the original body.


The text may stretch around one direction of the complex surface, but it remains horizontal as it follows the slope.


 
 
 

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